EE Retail Stores

Pioneering a Multi-Sensory Digital Showroom for EE's new Marketplace

Kiosk Screen Design

Retail Design

AR VR Design

Dec 11, 2023

Giant touchscreen render of an EE digital kiosk in a rendered EE store

CONTEXT

EE's Groundbreaking Retail Concept

EE's Groundbreaking Retail Concept

EE's Groundbreaking Retail Concept

Re-imagining EE's retail digital experiences for in-store shoppers

DESIGN CHALLENGE

Studio Soren collaborated with a dynamic team of Service Designers, Product Managers, Developers, and the EE Retail Design and Marketing teams to tackle the challenge of securing funding for a groundbreaking retail self-service concept. This initiative was a prime opportunity to use strategic design to redefine the in-store experience, aligning seamlessly with EE's goal of 'winning in new markets.'

Vector graphic of initial sketch of the magic wall concept glowing against a dark background
Vector graphic of initial sketch of the magic wall concept glowing against a dark background
Vector graphic of initial sketch of the magic wall concept glowing against a dark background

DESIGN DEVELOPMENT

Introducing a Multi-Sensory Experience

Introducing a Multi-Sensory Experience

The mission was to introduce an exciting, multi-sensory experience for customers exploring EE's expanding world of consumer electronics. Our user-centred design approach aimed for efficiency, discoverability, and immersive showcasing. The target persona, the "soft purchaser," symbolised the high-footfall customer eager to embrace the latest in consumer electronics. The core challenge was to design a concept that would redefine the in-store experience and demonstrate its value to stakeholders.

Collage of real world prototype testing images and storyboard of the magic wall add to cart experience using QR code triggering
Collage of real world prototype testing images and storyboard of the magic wall add to cart experience using QR code triggering
Collage of real world prototype testing images and storyboard of the magic wall add to cart experience using QR code triggering

SOLUTION

Building a multi-sensory prototype using Figma x Protopie

Building a multi-sensory prototype using Figma x Protopie

To bring this concept to life, Studio Soren conducted a voting system to determine the ideal product to represent the digital showcasing concept of the "Magic Wall." The Apple HomePod mini was chosen as the hero product due to its diverse and unique interactive features.

These features—such as Siri's voice control for light and sound, sound nesting capabilities, and music player connectivity—were seen as opportunities to leverage when using Protopie to communicate the self-service kiosk's capabilities.

The first deliverable was a comprehensive prototype built using Protopie where we utilised real-tech prototyping to bring the multi-sensory concept to life. The design incorporated key interactions using light, voices and touch through:

  • Using Protopie's voice transcription feature to trigger responses to simulate controlling smart features such as controlling lights and temperature.

  • QR code scanning (through use of a mobile camera) to trigger a transfer of items in a wishlist on the Magic Wall to a mobile phone to purchase in private.

Hand holding an iphone searching for the magic wall and other interactive elements in the EE store using augmented reality
Hand holding an iphone searching for the magic wall and other interactive elements in the EE store using augmented reality
Hand holding an iphone searching for the magic wall and other interactive elements in the EE store using augmented reality
3D render of a quartered slice of a kitchen that appears to be able to be rotated and zoomed in and out to check out the latest EE consumable electronics
3D render of a quartered slice of a kitchen that appears to be able to be rotated and zoomed in and out to check out the latest EE consumable electronics
3D render of a quartered slice of a kitchen that appears to be able to be rotated and zoomed in and out to check out the latest EE consumable electronics
User interface of the magic wall connecting to a users account and showcasing digitally how the apple homepod mini works
User interface of the magic wall connecting to a users account and showcasing digitally how the apple homepod mini works
User interface of the magic wall connecting to a users account and showcasing digitally how the apple homepod mini works

Studio Soren is a Swiss Army Knife of the Product Design team. Part Digital design, part product designer, part super human - He never falters in the face of adversity. In the most recent project he had to learn a whole new prototyping software that linked digital design to physical hardware using Ardiunos to control micro-interactions on a massive screen. It was nearly impossible but he did it. He's an incredible talent and deserves all the praise.

Mia Sorgi, Director of Strategy at EE

Studio Soren is a Swiss Army Knife of the Product Design team. Part Digital design, part product designer, part super human - He never falters in the face of adversity. In the most recent project he had to learn a whole new prototyping software that linked digital design to physical hardware using Ardiunos to control micro-interactions on a massive screen. It was nearly impossible but he did it. He's an incredible talent and deserves all the praise.

Mia Sorgi, Director of Strategy at EE

RESULT

Saving EE millions in development costs

Saving EE millions in development costs

Saving EE millions in development costs

Real world testing of the magic wall concept in EE Oxford Street London
Real world testing of the magic wall concept in EE Oxford Street London
Real world testing of the magic wall concept in EE Oxford Street London

Upon testing our groundbreaking prototype, we confirmed that customers were confident enough to buy. With a focus on Strategic Clarity, we advised EE’s strategic team to pause development, recognising that the touchscreen technology was not yet ready for a multi-sensory experience. This forward-thinking decision saved the client from a costly development cycle, ultimately paving the way for a successful VR project.

50%

50%

50%

Customers found the experience beneficial

£2.3M

£2.3M

£2.3M

Saved from investing in a project that had low chances of making return on investment